Hello, Spell Point variant rule from DMG guide seems to be giving Sorcerer's ability to everyone else except warlocks. Normally, one is able to cast any level of a spell maximum of 4 times a day (I think). With the slots, one has to think even about casting level 1 spell. With the spell points, casting level 1 spell costs basically nothing and one can hapilly spam (for example) Shield all day long. Why isn't this available to Warlocks? It breaks the same mechanism. This would allow Warlocks to take spells like Charm person, Shield for hexblade etc. without punnishing them for not having scalable spells and for casting it with a high level slot. (I've seen a lot of people playing the Spell Points only with Sorcerrers, combining spell points and sorcerer metamagic points into one pool, allowing them to use these for either metamagic or spells, making sorcerer's more unique.) Thanks
Spell Point Variant 5e Dmg List
Spell points give a caster more flexibility, at the cost of greater complexity. In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don’t require slots and therefore don’t require spell points. Apr 11, 2020 there is a Spell Point Variant in the DMG that replaces Spell Slots with 'spell points'. It gives full casters (9th level spells) a number of points that goes from 4 to 133, and it says that paladins and rangers get half of those. Mar 07, 2017 The spell point variant rule already states that you can only cast 6th,7th,8th, and 9th level spells only once per long rest. 2017-03-05, 06:00 PM (ISO 8601) Spoilers.